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The revive system strikes a great balance towards fairness as well. And even then, while buying better weapons and cars will make it easier to go greater distances and to kill powerful zombies, I honestly believe there’s still a huge skill component, and a resource management aspect as well that just having the best toys won’t mean the highest score. But if you want to play through the game at its fair progression, you can do that! The game doesn’t leave behind non-paying players. Of course, you can spend gold, the hard currency, to buy any vehicle or weapon you want before you unlock it. Items are available at fair prices once they’re unlocked by reaching a certain class, which is obtained by completing objectives.
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But the thing that makes Zombie Highway 2 so unlike many other free-to-play games is that it actually manages to have a fair progression system to it, albeit one that can be skipped by the impatient moneyed class. There are plenty of weapons and vehicles to unlock, with plenty of upgrades therein.
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No matter what, it looks a lot better than the original Zombie Highway (Free) does now. Zombie Highway 2 features a sparse desert environment, but the city environment is detailed enough, and it presents new challenges, along with the darkened tunnels. And of course, not crashing is important too, so it’s a game about fast precision while also being strategic, and it manages to feel completely natural as you play. You have limited amounts of ammo and nitro to use, so you have to be smart about scrapes, and just running zombies over in order to be prepared for when there’s fat, red, regenerating zombies on all sides. Really, Zombie Highway 2 is about resource management.
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The real key is to scrape them off of obstacles nearby, also using the new nitro functionality to help get an extra damage boost, because those pesky undead get ever-tougher as the run goes longer. Thankfully, your co-pilot can shoot out the windows, but ammo is limited. The setup is that it’s the post-apocalypse, and zombies are just littering the roadways, and you, dear driver, are trying to drive as far as possible without those jerks jumping on and tilting you over. This is a free-to-play game that features many of the trappings of the business model, two-tier currencies, and incentivized video ads, but it makes them feel optional, and doesn’t get in the way of being a fun, zombie-splattering good time. Free-to-play gets a bad rap among a lot of serious mobile gamers, and often for good reason: there are many games which devolve and infantilize their design because it’s more profitable to do so.
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